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Air Gift : Available on App Store

Posted by Developer Junior on 9:21 AM

Look simple, and it is.
But it has a lesson to teach.

FEATURES

It's time to play with Air Gift for your iPhone / iPodTouch

It's easy, funny and mysterious o_O! "Elementary, my dear ... "

> Move device to get Gifts
> Put attention O_O
> Levels Secrets !!!
> Share to Twitter
> Available OpenFeint 2.4
> No music or sounds inopportune XD
> Free Updates

Enjoy !!!

Thanks to everyone for feedback ;)

Apple Keynote 2010 : Our Latest Creation

Posted by Developer Junior on 9:21 AM
Apple Introduces New iPhone At Worldwide Developers Conference

Watch Apple CEO Steve Jobs unveil the revolutionary new iPad. See the video-on-demand event right here, exclusively in QuickTime and MPEG-4

http://www.apple.com/quicktime/qtv/keynote/


Enjoy!

0

Video : Argh! Stressful Game

Posted by Developer Junior on 9:21 AM

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Argh! Stressful Game : Available on App Store

Posted by Developer Junior on 9:21 AM

#3 Top Games(Kids) App Store France : merci!
#6 Top Games(Kids) App Store Belgium : bedankt!
#15 Top Games(Kids) App Store Italy : grazie!

ARGH! Stressful Game

> Two in one puzzle
> Pong and balance
> Fast, easy and funny
> Just move device and save two balls

Go ahead!

0

Video : Aquaplay iPhone

Posted by Developer Junior on 9:21 AM

0

Aquaplay : Available on App Store

Posted by Developer Junior on 9:21 AM

It's time to play with Aquaplay for your iPhone / iPodTouch.

Press the red button and place the balls into the baskets.
It's easy and funny ... enjoys!

Features
- Multi-Touch available
- No music or sounds inopportune ;)
- Free Updates

Enjoy as a child!!!


1

iPhone Development: Everything You Need To Know

Posted by Developer Junior on 9:21 AM
Great article : Gamasutra.com

There's no doubt that the iPhone is one of the most talked about platforms in game development today. While there is a lot of great information available for developers looking to get into iPhone development, there is also lots of misconceptions and misinformation that can be difficult to filter out for anyone not actively engaged in the process of developing for the platform.

This article, originally presented as a lecture at the recent IGDA Leadership Forum, will cover the overall process of developing an iPhone game from start to App Store and beyond. The goal is to separate facts from myths and give developers an accurate idea of what to expect.

Overall, iPhone projects follow a fairly similar process to that of most console games: start with an idea, go into development, perform some final testing, then submit to cert, launch, and then follow up with ongoing marketing. Developers who approach their titles anticipating each of these steps will be the ones that have the most success and least frustration with the process.

There are a couple points in this process that are fairly unique to iPhone development. If this is your first iPhone game, then there is a crucial business and legal step to go through before completing development. The submission process is also a little bit unique, and finally marketing is perhaps the single most important aspect of having a successful launch.


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